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| 1 | Server Side Modding / General / Mod Suggestion on: 11/27/09 at 02:13:36 |
| Started by MatthewF22Fan | Post by MatthewF22Fan | |
I have a suggestion for a (possibly, but I'm not a modder ) quick and easy mod. I suggest that some one make a improved battleship mod, taking the ships from the battleship mod (http://www.moddb.com/mods/battleship1) and the sub (and maybe some other things) from the N@W mod, and putting them together for a great mod. Now im not sure if you have to have permission from them to use their objects but im just throwing out an idea. Please let me know what you think. As I said before, I'm not a Bf2 modder, but I wouldn't mind helping coming up with ideas. Thanks! |
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| 2 | Server Side Modding / Environment Physics / Disable Parachute on bf2 demo on: 09/25/09 at 10:24:42 |
| Started by x52co0lie | Post by x52co0lie | |
| How can i disable the parachute? Thanks. | |
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| 3 | Server Side Modding / General / BF2 Modding tier0 for bf2! on: 07/17/08 at 02:53:37 |
| Started by talnoy | Post by talnoy | |
| Hi guys i am working on a mod for a multiplayer 8v8 tournament, i have already removed the defibrilator and decreased the amount of ammopacks and medpacks and grenades. The next thing that i would love to do is be able to allow a squad leader to deploy commander assets like you can in co-op mode, how do you do this? im struggling to find where the files are i need to change. another thing i have found is my testing is done in singleplayer and when i choose multiplayer i crash to desktop, are there some files i need in my mod directory to enable the mod to create a multiplayer server? i thought missing files were replaced with the files in the normal mods\bf2 folder |
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| 4 | Desert Conflict / Desert Conflict 1.0 / We need New CTF Maps on: 12/27/07 at 05:34:05 |
| Started by [GFC]Foot52swk | Post by [GFC]Foot52swk | |
| We need New CTF Maps, take some of the conquest maps that have planes and convert them to CTF Conquest maps we would like to see converted - Desert Shield, Kubra Dam, Gazala, Mashtuur, Close Combat just to name a few. Hopefully in time all conquest will be converted to allow ctf |
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| 5 | Server Side Modding / General / Re: adding vehicles in the map "desert conflict" on: 08/27/07 at 20:13:16 |
| Started by theHL-mod | Post by MasterX=DCON= | |
| that statement was for the ctf minimod of dcon, in dcon full release for the moment you can only add vehicles that are already in the map!!!! | |
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| 6 | Server Side Modding / General / Re: Server-Side MOD Handler!!!! on: 08/18/07 at 23:33:35 |
| Started by MasterX=DCON= | Post by BL4zD | |
| Will you give us a global template eventually so we can deploy mods globally across all maps? (Or is that already an option with this ssmhandler ) |
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| 7 | Server Side Modding / General / adding vehicles in the map "desert conflict" on: 08/18/07 at 10:40:36 |
| Started by theHL-mod | Post by theHL-mod | |
| I like to mod the map "desert conflict" server sided. I want a shorter spawntime of the planes and a bigger amount of them, which is working. But I want to add a SA3 to the north and south outpost, is there any way to bring the SA3 in? (editing the object templates will crash the clients to the desktop) Also I like to add the mirage, F15 and littlebird. @MasterX: In another forum you wrote: "... in dcon the vehicle does not have to already be used on the map! all vehicles are precached! in bf2 the above rule does apply tho..." How can I access the precached vehicles? |
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| 8 | Server Side Modding / Modding Basics / Re: Spawn Delays on: 08/16/07 at 17:35:16 |
| Started by MasterX=DCON= | Post by BL4zD | |
| The only unintended issue I had when I set the respawn to 0 on my vanilla server was that people instant respawn when they are killed in a vehicle or grenade...anything that kills you without revive chance results in instant respawn. I actually set the revive time to 25 seconds and the spawn to 5 seconds to make the time down similar to stock, more time to be revived in a firefight, but you feel like you get back in the action much faster and you still have some seconds to pick a kit and change spawn. |
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| 9 | Server Side Modding / Environment Physics / Re: How can I SSM on: 08/08/07 at 00:34:29 |
| Started by sioban | Post by MasterX=DCON= | |
| that would require some pretty good python coding and im not a python expert! try PM Kiff at desert conflict forums http://desert-conflict.org |
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| 10 | Server Side Modding / Environment Physics / How can I SSM on: 07/27/07 at 11:31:50 |
| Started by sioban | Post by sioban | |
| Hi ! I'm interested in doing SSM for theses cases : - If someone TK, it add extra respawn time - if you shoot someone in the opposite base, you get a warning, even better everybody get a message that you're baseraping and you get extra respawn time - Friendly Mines TK but you get a warm and it's your score that is decreasing. How can I do that ? Thanks. |
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