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CON Scripting Dictionary (Read 2179 times)
MasterX=DCON=
System Administrator
DCON Staff
Energy Revolutions Research Dept.
*****


Desert Conflict
Coding Dept

Posts: 571
Gender: male
CON Scripting Dictionary
02/09/07 at 04:26:23
 
French Translation by: Lapin at Desert-Conflict.fr
 
Ever Growing, here it is, Post additions as replies, i will delete the reply after adding it to the dictionary:
 
CON Scripts Command Library
Originally Compiled by MasterX
Additions by Kiff, Yithian, Jesse
 
 
Network base priority types:
c_NIGhostAlways
 
Network Prediction modes
PMNone
PMUsephysics
PMCubic
PMLinear
 
Object types:
TriggerableTarget
TargetObject
engine
controlpoint
GenericFireArm
Genericprojectile
kit
playercontrolobject
soldier
destroyablewindowsbundle
destroyableobject
item
spring
overheadcamera
freecamera
rotationalbundle
simpleobject
FloatingBundle
ForceObject
Sound
Wing
LandingGear
Camera
EntryPoint
 
GAMELOGIC
Code:

togglePause
maximumLevelViewDistance
reset
refreshTriggerables
setTeamLanguage
getTeamLanguage
setTeamName
getTeamName
setTeamFlag
becomeSquadLeader
enableVoHelp
supplyDropHeight
supplyDropNumSecsToLive
hitIndicationThreshold
messages.setVolumes
messages.addMessage
messages.addRadioVoice
messages.addRadioFilter
messages.addHelpMessage
messages.playRadioMessage
messages.playHelpMessage
setKit
teleport
teleportTo
teleportCameraTo
setAirMouseInverted
setAirMouseSensitivity
remoteCommand
createObject
outputPlayerStats
spawnPlayers
spawnAtCameraPosition
setBeforeSpawnCamera
printCameraCoordToConsole
getBeforeSpawnCameraPosition
getBeforeSpawnCameraDirection
setDefaultNumberOfTickets
getDefaultNumberOfTickets
setDefaultNumberOfTicketsEx
getDefaultNumberOfTicketsEx
setNumberOfTickets
getNumberOfTickets
defaultTimeToNextAIWave
timeToNextAIWave
setTicketLossAtEndPerMin
getTicketLossAtEndPerMin
setTicketLossPerMin
getTicketLossPerMin
damageForBeingOutSideWorld
timeAllowedOutSideWorld
roundNr
spawnObjectSpeed
defaultLevel
 
SV
Code:

load
save
configFile
serverName
password
internet
maxConnectionType
welcomeMessage
serverIP
serverPort
allowFreeCam
allowExternalViews
allowNoseCam
hitIndicator
maxPlayers
numReservedSlots
numPlayersNeededToStart
notEnoughPlayersRestartDelay
startDelay
endDelay
spawnTime
manDownTime
endOfRoundDelay
ticketRatio
roundsPerMap
timeLimit
scoreLimit
soldierFriendlyFire
vehicleFriendlyFire
soldierSplashFriendlyFire
vehicleSplashFriendlyFire
tkPunishEnabled
tkNumPunishToKick
tkPunishByDefault
votingEnabled
voteTime
minPlayersForVoting
voipEnabled
voipServerRemote
voipServerRemoteIP
voipServerPort
voipBFClientPort
voipBFServerPort
voipSharedPassword
voipQuality
gameSpyPort
allowNATNegotiation
interfaceIP
timeBeforeRestartMap
autoBalanceTeam
teamRatioPercent
autoRecord
demoIndexURL
demoDownloadURL
autoDemoHook
demoQuality
adminScript
sponsorText
sponsorLogoURL
communityLogoURL
radioSpamInterval
radioMaxSpamFlagCount
radioBlockedDurationTime
useGlobalRank
useGlobalUnlocks
ranked
punkBuster
 
 
PLAYER
Code:

isAlive
team
spawnGroup
kit
pickup
setFov
moveTo
create
active
listPlayerClasses
list
saveAll
isAi
isNetwork
name
vehicle
setVehicleWithInputId
 
 
GAME
Code:

unload
radioMessage
simulationRate
sayAll
sayTeam
lockFps
allowToggleFullscreen
toggleFullscreen
 
 
VARS
Code:

set
 
 
DEMO
Code:

recordDemo
stopRecording
shutdownDemo
 
 
BF2ENGINE
Code:

startGame
shutdownGame
hostServer
 
 
AUDIOSETTINGS
Code:

voipEnabled
voipPlaybackVolume
voipCaptureVolume
voipCaptureThreshold
voipBoostEnabled
voipUsePushToTalk
provider
soundQuality
effectsVolume
musicVolume
helpVoiceVolume
englishOnlyVoices
enableEAX
alwaysAllowSystemOpenAL
forceNumberOfVoices
 
 
Videosettings
Code:

setTerrainQuality
setGeometryQuality
setLightingQuality
setDynamicLightingQuality
setDynamicShadowsQuality
setEffectsQuality
setTextureQuality
setTextureFilteringQuality
setResolution
setAntialiasing
setViewDistanceScale
setVideoOptionScheme
 
 
GENERALSETTINGS
Code:

addFavouriteServer
addServerHistory
setPlayedVOHelp
setSortKey
setSortOrder
setNumRoundsPlayed
setServerFilter
setHUDTransparency
setCrosshairColor
setBuddytagColor
setSquadtagColor
setMinimapRotate
setMinimapTransparency
setViewIntroMovie
setOutOfVoting
setBFTVSaveDirectory
setConfirmQuit
setMapIconAlphaTransparency
setUseAdvancedServerBrowser
setUseBots
setMaxBots
setMaxBotsIncludeHumans
setBotSkill
setAllowPunkBuster
setItemSelectionReverseItems
setToggleFilters
setAutoReload
setAutoReady
setConnectionType
setLCDDisplayModes
 
 
GLOBALSETTINGS
Code:

setDefaultUser
setNamePrefix
 
 
MENUTEAMMANAGER
Code:

addTeam
addKit
addWeapon
 
 
GAMESERVERSETTINGS
Code:

setServerName
setPassword
setInternet
setMaxPlayers
setGameMode
setStartDelay
setEndDelay
setSpawnTime
setManDownTime
setTicketRatio
setRoundsPerMap
setTimeLimit
setScoreLimit
setSoldierFF
setVehicleFF
setSoldierSplashFF
setVehicleSplashFF
setPunishTeamKills
setVoteTime
setMinPlayersForVoting
setVoipEnabled
setVoipQuality
setVoipServerRemote
setVoipServerRemoteIP
setVoipServerPort
setVoipBFClientPort
setVoipBFServerPort
setVoipSharedPassword
setGameSpyPort
setAllowNATNegotation
setInterfaceIP
setAutoRecord
setTimeBeforeRestartMap
setDemoIndexURL
setDemoDownloadURL
setDemoHook
setAdminScript
setSponsorText
setSponsorLogoURL
setCommunityLogoURL
setSvPunkBuster
setAutoBalanceTeam
setAutoRecordRounds
setTeamRatio
 
 
SQUADMANAGER
Code:

joinSquad
leaveSquad
popNextCommanderApplicant
changeSquadName
listSquadMembers
listSquads
 
 
NETWORK
Code:

globalPredictionMode
 
 
RENDERER
Code:

fogStartEndAndBase
soldier.debugDrawSkeletons
soldier.debugDrawCollision
soldier.debugCharacterMode
 
 
LEVELSLIST
Code:

setVoteMapShow
singleClick
 
 
INGAMEHELP
Code:

showIngameHelp
 
 
SKYDOME
Code:

domePosition
domeSize
domeRotation
skyTemplate
flareTemplate
flareTexture
flareDirection
flareFadeAdd
flareFadeMul
skyTexture
hasCloudLayer
hasCloudLayer2
cloudTemplate
cloudTexture
cloudTexture2
scrollDirection
scrollDirection2
fadeCloudsDistances
cloudLerpFactors
 
 
 
NAMETAGS
Code:

createBar
createIcon
setTexture
getCullDistance
setCullDistance
enemyDotLimit
maxCallDistance
vehicleNametagOffset
vehicleNametagOffsetFactor
maxFriendlyDistance
enemyTagDelayTime
enemyTagFadeInTime
enemyTagFadeOutTime
deathFadeOutTime
manDownFadeOutTime
deployableDistance
 
 
ANIMATIONSYSTEM
Code:

create
active
list
playbackModifier
saveActive
save
reloadScript
createBundle
deleteActiveBundle
createTrigger
deleteActiveTrigger
listTriggerTypes
activeBundle
listBundles
activeTrigger
listTriggers
hide
createAnimation
listAnimations
activeAnimation
createValueHolder
listValueHolders
saveValueHolders
activeValueHolder
cameraSpring.use
 
 
ANIMATIONVALUEHOLDER
Code:

getFilename
values
min
normal
max
passOnMessage
stopOnMessage
 
 
ANIMATIONBUNDLE
Code:

length
playBackward
jumpToLastAnimationAtStop
playForever
isLooping
abruptPlayback
useSpeedAsTime
fadeInTime
fadeOutTime
listAnimations
addAnimation
removeAnimation
setAnimationStartTime
getAnimationStartTime
setAnimationLength
getAnimationLength
listEvents
addEvent
removeEvent
setEventStartTime
getEventStartTime
 
 
ANIMATIONTRIGGER
Code:

getTypeName
listBundles
fadeInTime
addChild
removeChild
addBundle
removeBundle
 
 
NETWORKABLEINFO
Code:

createNewInfo
deleteInfo
setPredictionMode
setBasePriority
setIsUnique
setForceNetworkableId
 
 
SOUND
Code:

masterVolume
listenerReverb
dopplerEffect
removeAllTriggers
interactiveMode
initialize
addSound
addMenuSound
playSound
stopSound
tinnitusSetup
windSetup
addTrigger
showStats
showSoundSources
setProperty
getProperty
setReverb
getAllSoundTemplates
tweakTemplate
loadMusic
playMusic
stopMusic
setVolumeForGroup
getVolumeForGroup
startEngines
 
 
MATERIAL
Code:

active
name
type
friction
elasticity
resistance
projectileCollisionHardness
damageLoss
minDamageLoss
maxDamageLoss
penetrationDeviation
overrideNeverPenetrate
hasWaterPhysics
isBarbwire
isOneSided
isSeeThrough
 
 
MATERIALMANAGER
Code:

attMaterial
defMaterial
createCell
damageMod
setDecalTemplate
setEffectTemplate
setSoundTemplate
 
 
SCOREMANAGER
Code:

death
kill
ammo
assistKill
inDirectKill
TK
heal
soldierRevive
repair
vehicleRevive
flagCapture
flagReturn
controlPointCapture
objective
driverPassenger
teamDamage
teamVehicleDamage
healScoreLimit
repairScoreLimit
ammoScoreLimit
teamDamageLimit
teamVehicleDamageLimit
 
 
PARTICLES
Code:

enableParticles
enableOldParticles
 
 
COLLISIONCHECK
Code:

checkStaticCollisionMeshes
 
 
SPAWNMANAGER
Code:

listSpawnGroups
 
 
HUDMANAGER
Code:

refresh
setPointerSize
setMouseTextureEmpty
setMouseTextureFull
setMouseTextureArtillery
setMouseTextureUAV
setMouseTextureSupply
setCommMouseSensitivity
setPointerMouseSensitivity
setCommSize
setCommPos
setCommMousePos
setSpottedMenuSize
setSpottedMenuPos
setSpottedMousePos
setSpottedAngle
enableSayAllChatBox
enableSayTeamChatBox
enableSaySquadChatBox
setMaximumNrOfCPs
setPaint
setUpdate
setDone
setChatSpamInterval
setChatMaxSpamFlagCount
setChatBlockedDurationTime
addTextureAtlas
setDisplayControlpoints
setDisplayTickets
setMapStatic
setTargetTop
addFavouriteServer
 
 
ITEMSELECTION
Code:

setReverseItems
 
 
HUDBUILDER
Code:

createMapNode
createMiniMapNode
setMiniSize
setMiniPos
setMaxiSize
setMaxiPos
setCommanderSize
setCommanderPos
setZoomIcons
setCPFont
setCPFontColor
setModifyer
createListNode
setListNodeData
setListNodeConCmd
setListNodeBackgroundColor
setListNodeSelectColor
setListNodeBorderColor
setListNodeBorder
setListNodeScrollbar
setListNodeRowSpacing
setListNodeScrollbarColor
setListNodeScrollbarBackgroundColor
setListNodeFont
setListNodeOutline
createSliderNode
setSliderNodeData
setSliderNodeChild
createTransformNode
createSplitNode
createTransformListNode
addTransformListNode
setTranformListNodePosVariable
setTranformListNodeOffset
createTileNode
setTileNodeOptions
createEditNode
setEditNodeData
setEditNodeString
setEditNodeMaxLength
setEditNodeColor
setEditNodeFont
createOccupiedNode
setOccupiedNodeData
setOccupiedNodePosVariable
createObjectMarkerNode
setObjectMarkerNodeTexture
setObjectMarkerNodeTextureSize
setObjectMarkerNodeObjects
setObjectMarkerNodeLockText
setObjectMarkerNodeLockTextOffset
addObjectMarkerNodeLockTextNode
setObjectMarkerNodeLockOnType
setObjectMarkerNodeWeapon
createHoverNode
setHoverInMiddlePos
setHoverMaxValue
setHoverWidthLength
createObjectSelectionNode
setObjectSelectionNodePointerSize
createPictureNode
setPictureNodeTexture
setPictureNodeAlphaMask
setPictureNodeVariableTexture
setPictureNodeRotateVariable
setPictureNodeRotation
setPictureNodeCenterPoint
setPictureNodeBorder
setPictureNodeBorderColor
createBarNode
setBarNodeTexture
setBarNodeVariableTexture
setBarNodeBorder
setBarNodeSnap
setBarNodeSnapDir
setBarNodeValueVariable
createCompassNode
setCompassNodeTexture
setCompassNodeVariableTexture
setCompassNodeBorder
setCompassNodeSnapOffset
setCompassNodeSnapTexture
setCompassNodeValueVariable
setCompassNodeOffset
setCompassNodeTextureSize
createButtonNode
setButtonNodeTexture
setButtonNodeMouseArea
setButtonNodeMouseOverColor
setButtonNodeConCmd
setButtonNodeAltConCmd
setButtonNodeFunction
setButtonNodeDebug
createTextNode
setTextNodeString
setTextNodeStyle
setTextNodeOutLine
setTextNodeOutLineOffset
setTextNodeStringVariable
setNodeShowVariable
addNodeAlphaShowEffect
addNodeMoveShowEffect
addNodeBlendEffect
addNodeVariableMoveShowEffect
setNodeLogicShowVariable
setNodeAlphaVariable
setNodeRGBVariables
setNodeColor
setNodePos
setNodeOffset
setNodePosVariable
setNodeInTime
setNodeOutTime
setNodeSize
deleteNode
searchNodes
setActiveObject
newLayer
 
 
MINIMAP
Code:

setPaintKit
setPaintAllKits
setPaintVehicle
setPaintAllVehicles
setCurrOrderList
setZoom
setFullScreenZoom
toggleShowKits
setCommanderOffset
setSourceBlend
setDestinationBlend
setFilterColor
 
 
HUDITEMS
Code:

setBool
setString
setFloat
 
 
SQUAD
Code:

leaveSquad
 
 
CHAT
Code:

sayTeam
sayAll
 
 
RADIO
Code:

sendKitMessage
sendSpottedMessage
setSpottedMenuActive
callForMedic
callForAmmo
callForRepair
answer
 
 
PYTHONHOST
Code:

reinitialize
sendCommand
 
 
MAPLIST
Code:

load
save
configFile
mapCount
currentMap
clear
remove
list
append
insert
 
 
LOCALPLAYER
Code:

firstCommanderSelectDelay
commanderSelectDelay
 
 
COMBATAREA
Code:

create
deleteActiveCombatArea
active
getActiveCombatAreaName
 
 
COMBATAREAMANAGER
Code:

use
addVehicleDamage
addVehicleTimer
damage
timeAllowedOutside
 
 
ADMIN
Code:

runNextLevel
currentLevel
nextLevel
restartMap
banPlayer
banPlayerKey
addAddressToBanList
addKeyToBanList
removeAddressFromBanList
removeKeyFromBanList
clearBanList
listBannedAddresses
listBannedKeys
kickPlayer
listPlayers
 
 
CONSOLE
Code:

workingPath
run
echo
echoErrors
listVariables
listConstants
bindKeyToConsoleScript
getArgumentTypes
getEnumName
getRange
getReturnType
getDelta
hasBundledType
getTypeDescription
isDynamic
isSetGet
hasRange
getCategory
getActiveMethods
maxLineSize
maxHistorySize
maxCommandHistorySize
useRelativePaths
allowMultipleFileLoad
 
 
SETTINGSMANAGER
Code:

stringSet
boolSet
intSet
floatSet
U32Set
stringGet
boolGet
intGet
floatGet
U32Get
 
 
INPUTDEVICES
Code:

setInvertAxis
setAxisScale
 
 
CONTROLMAP
Code:

create
setActive
deleteControlMap
 
 
FILEMANAGER
Code:

addPath
mountArchive
fileExists
deleteFile
moveFile
copyFile
 
 
WINDMANAGER
Code:

globalWindSpeed
globalWindDirection
 
 
OBJECTMANAGER
Code:

drawStats
 
 
OBJECT
Code:

template
name
absolutePosition
absolutePositionSecondary
isOvergrowth
notInAI
setLightSourceMask
getLightSourceMask
disableChildren
rotationSecondary
layer
group
setIsInTweakModeRecursive
rotation
absoluteTransformation
initGrid
isVisible
hasUpdate
hasCollision
isInGrid
isSaveable
setIsInTweakModeRecursive
setIsVisibleRecursive
setIsSaveableRecursive
setIsDisabledRecursive
create
active
info
delete
deleteAll
list
printScript
listObjectsOfTemplate
start
stop
forceStart
forceStop
saveAll
loadAll
setObjectToGround
getGroundPos
 
 
OBJECTTEMPLATE
Code:

writeBinary
readBinary
name
create
listTemplateClasses
saveInSeparateFile
createNotInGrid
createInvisible
createVisibleInEditor
isNotSaveable
templateHasBeenUsed
createdInEditor
isDestructable
castsDynamicShadow
hasRelativeOffset
preCacheObject
active
activeSafe
info
delete
update
updateAll
list
printScript
saveAll
save
loadAll
type
cullRadiusScale
networkableInfo
createComponent
deleteComponent
geometry
geometryPart
collisionPart
aiTemplate
destroyableWindowsTemplate
setCollisionMesh
collisionMesh
mapMaterial
handleCollisionSpeed
anchor
anchorOffset
isOvergrowth
relativePositionOffset
hasMobilePhysics
hasCollisionPhysics
hasPointPhysics
hasRotationalPointPhysics
collisionGroups
hasResponsePhysics
treeCollisionDiameter
physicsType
physicsFrequency
drag
dragOffset
dragModifier
mass
centerOfMassOffset
centerOfCollisionOffset
inertiaModifier
gravityModifier
isSleeping
floaterMod
otherCollisionLod
grip
animatedUVTranslation
animatedUVTranslationSpeed
animatedUVTranslationSize
animatedUVTranslationMax
animatedUVTranslationIndex
animatedUVTranslationReverse
animatedUVRotation
animatedUVRotationIndex
animatedUVRotationScale
animatedUVRotationRadius
animatedUVRotationReverse
rotateAsAnimatedUV
rotateAsAnimatedUVObject
rotateAsAnimatedUVReverse
material
isPortalPassing
portalPassingPosition
listTemplates
clearTemplateList
getTemplate
addTemplate
removeTemplate
setActiveTemplate
setPosition
setRotation
getPosition
getRotation
setExplodePartAtDestroy
radius
team
startTeam
timeToGetControl
timeToLoseControl
disableIfEnemyInsideRadius
disableWhenLosingControl
loseControlWhenEnemyClose
loseControlWhenNotClose
areaValueTeam1
areaValueTeam2
enemyTicketLossWhenCaptured
unableToChangeTeam
onlyTakeableByTeam
minNrToTakeControl
isUnstrategicControlPoint
controlPointName
controlPointId
showOnMinimap
hoistFlag
hoistMinMax
signalTriggerId
flagTemplateTeam0
flagTemplateTeam1
flagTemplateTeam2
isHemisphere
ForSoldierOnly
HasGreyCapturingState
radiusOffset
minimapNameOffset
supplyGroupId
supplyValueNeededTeam1
supplyValueNeededTeam2
supplyValueTeam1
supplyValueTeam2
supplyGroupNeeded  
canpickup  
3dmapicon  
visibleon3dmap  
startdelay  
armingdelay  
acceleration  
maxspeed  
useprojectilecamera  
traileffecttemplate  
collision.hascollisioneffect  
collision.bouncing  
collision.replentishingtype  
collision.replentishingstrength  
collision.resurrectdamage  
collision.restorehp  
collision.maxstickangle  
collision.sticktoterrain  
collision.sticktostaticobject  
collision.sticktovehicles  
penetrate.neverpenetrate  
penetrate.allowsolidpenetration  
penetrate.allowliquidpenetration  
detonation.explosionmaterial  
detonation.explosionradius  
detonation.explosioninnerconeradius  
detonation.flashbangradiuswithnightvision  
detonation.explosionsoldierlineofsight  
detonation.explosionsoldierlineofsighttimer  
detonation.explosionsoldierlineofsighthealrate  
detonation.explosionlineofsightminimumdamage  
detonation.explosionconeangle  
detonation.explosionymod  
detonation.explosionforce  
detonation.explosiondamage  
detonation.detectionradius  
detonation.showmineindicationicon  
detonation.detonatedistancetotarget  
detonation.mindetonationspeed  
detonation.endeffecttemplate  
detonation.usemmonendeffect  
detonation.invisibleatendeffect  
detonation.stopatendeffect  
detonation.triggerradius  
detonation.radiustriggertype  
detonation.triggertype  
detonation.triggervictimminspeed  
detonation.detonateonwatercollision  
detonation.effectrotation  
detonation.usecollisionnormal  
detonation.triggerangle  
detonation.triggertime  
detonation.playmaterialeffectatsurface  
detonation.maxdepthforexplosion  
detonation.radiusdetonatewithairvehicles  
detonation.flashbangbillboardminalpha  
detonation.flashbangbillboardmaxalpha  
detonation.flashbangbillboardmaxramptime  
detonation.flashbangbillboardminholdtime  
detonation.flashbangbillboardmaxholdtime  
detonation.flashbangbillboardminhealtime  
detonation.flashbangbillboardmaxhealtime  
detonation.flashbangadditiveglowminalpha  
detonation.flashbangadditiveglowmaxalpha  
detonation.flashbangadditiveglowmaxramptime  
detonation.flashbangadditiveglowminholdtime  
detonation.flashbangadditiveglowmaxholdtime  
detonation.flashbangadditiveglowminhealtime  
detonation.flashbangadditiveglowmaxhealtime  
detonation.flashbangmotionblurminalpha  
detonation.flashbangmotionblurmaxalpha  
detonation.flashbangmotionblurmaxramptime  
detonation.flashbangmotionblurminholdtime  
detonation.flashbangmotionblurmaxholdtime  
detonation.flashbangmotionblurminhealtime  
detonation.flashbangmotionblurmaxhealtime  
detonation.allowfriendlyfiredetonation  
detonation.timeuntilcandetonate  
detonation.replentishingtype  
detonation.replentishingstrength  
target.targetinput  
target.onlockchangetoweapon  
target.targetsystem  
target.maxdistance  
target.settargetatmaxdistance  
target.connectioneffect  
target.connectioneffectonlywhenzoomed  
target.usecameradirectiontotarget  
target.sendvehiclelockwarning  
target.lockdelay  
target.loselockdelay  
target.lockangle  
target.targetobjecttemplate  
target.updateinterval  
target.disablefirewhenactivemissile  
target.disableguidanceonreload  
target.usedynamicvelocity  
target.minvelocity  
target.maxvelocity  
target.velocitymodifier  
seek.maxanglelock  
seek.maxdistlock  
seek.trackingdelay  
seek.relocktime.targettype  
seek.targettype  
seek.relocktime  
seek.directionbonus  
follow.maxyaw  
follow.maxpitch  
follow.changeyaw  
follow.changepitch  
follow.mindist  
sound.noisy  
sound.maxsoundsperburst  
respawndelay  
nrofrespawns  
usedbyai  
initiallywalkable  
mincorner  
maxcorner  
windowsizevector  
effecttemplatebasename  
clienthitdetection  
setnumwindows  
setobjecttemplate  
setspawndelay  
spawndelay  
spawndelayatstart  
distance  
objecttemplate  
nrofobjecttospawn  
maxnrofobjectspawned  
maxspawndelay  
minspawndelay  
usebuttonradius  
effectonspawn  
damagewhenlost  
holdobject  
teamonvehicle  
controlpointid  
bonename  
copylinkscount  
setteamgeometry  
timetoliveafterdeath  
kittype  
kitteam  
unlockindex  
defaultweaponindex  
addkitvehiclemod  
sprintstaminadissipationfactor  
geometry.kit  
geometry.dropgeom  
abilityrestorerate  
dropheadwear  
abilityinvehicleradius  
abilityinvehiclestrength  
abilityinvehiclematerial  
maskobjecttype  
masktype  
maskoffset  
radius  
addvehicletype  
sethealth  
workonvehicles  
workonsoldiers  
healspeed  
damagespeed  
refillammospeed  
restorespeed  
healstoragesize  
ammostoragesize  
sharedstoragesize  
destroywhenemptystorage  
teamfromclosestcp  
vehiclecategory  
addlinepoint  
triggerradius  
seatanimationsystem  
seatparent  
seatposition  
seatrotation  
seatinformation  
seatleftrotationlimit  
seatrightrotationlimit  
hasrestrictedexit  
altsoldierexitposition  
exitspeedmod  
disablespawnpointsonenter  
dontclearteamonexit  
destroyonexit  
dontallowexit  
camerashaketriggers  
vehiclecamerashake  
vehiclefov  
setsoldierexitlocation  
soldierexitposition  
soldierexitrotation  
toggleweapon  
cockpitlod  
cockpitsubgeom  
regwhenmininput  
regulateyaw  
regulatepitch  
regulateroll  
regulateyawinput  
regulatepitchinput  
regulaterollinput  
regulateverticalpos  
regulateverticalposinput  
maxvertregangle  
novertregangle  
addtargetobjecttypetowatch  
shakefactor  
sprintfactor  
allowducking  
disableinputwhileducking  
specialtoggleweaponinput  
listenerobstruction  
groundcontactvolume  
damagedambientsoundlimit  
crewkitindex  
autouseability  
maintaincameraonexit  
maintaincameraonenter  
neverdrawas1p  
isopenvehicle  
boundingradiusmodifierwhenoccupied  
maxziplinelength  
entryradius  
collisionstartradius  
timeout  
heightoffset  
ziplinesoldierheight  
distancecannotenter  
ropescalefactor  
maxropelength  
numberoflinks  
timeout  
throwstrength  
upthrowboost  
degradethrowstrength  
throwstrength2  
upthrowboost2  
degradethrowstrength2  
dropstrength  
updropboost  
degradedropstrength  
dismountcheckoffset  
minynormal  
attachclimberradius  
linkattachmovement  
linkattachtime  
climbingspeed  
elasticity  
airfriction  
climbableangle  
dismountangle  
climbersattachforce  
awaketime  
targettype  
disablewhenemptyvehicle  
disablewhenemptyvehicledelay  
disablewhenwreck  
remotecontrolledobjecttype  
rctype  
mintimebetweenactivation  
uavvehicletemplate  
uavvehiclespeed  
uavvehicleradius  
uavvehicleflightheight  
uavvehiclesampleresolution  
turnvelocity  
triggerid  
playatplayerposition  
playatevenposition  
projectonheightmap  
numnetworkedeffects  
linkedeffectcontainer  
attachtoeventobject  
 
TERRAIN
Code:

refreshTerrainSampling
 
 
PORTAL
Code:

showStats
debugLevel
 
 
EDITOR
Code:

saveAllUsedTemplates
deleteAllObjects
listObjects
getActiveObjectTemplate
getActiveObject
saveAllTemplates
saveAllObjects
saveAllSpawners
saveSpawners
saveAllTemplatesAndObjects
loadAllObjects
loadAllTemplatesAndObjects
listAllVehicles
updateAllTemplates
listTemplates
setActiveObject
setActiveObjectTemplate
deleteTemplate
updateTemplate
deleteObject
printTemplateCreationScript
printObjectCreationScript
listObjectsOfTemplate
start
stop
quickReloadTemplate
quickReloadActiveTemplate
saveTemplateToFile
saveAllEffects
saveFolderToArchive
saveVehicles
saveTemplateTreeStructure
listMeshes
listTextures
deleteAllLayers
getActiveLayer
getActiveLayerId
listLayers
setActiveLayer
setActiveLayerId
removeLayer
hideLayer
showLayer
renameLayer
createNewLayer
createNewLayer
ShowEntryPoints
 
 
PHYSICS
Code:

gravity
wind
airDensityZeroAtHeight
listProperties
 
 
HEGHTMAPCLUSTER
Code:

create
setClusterSize
setHeightmapSize
addHeightmap
intersectCameraRay
setSeaWaterLevel
compileWaterMeshesIntoHeightmap
 
 
COLLISIONMANAGER
Code:

createTemplate
useDeferredLoading
create
setActiveLod
setGeometry
setDrawDistance
drawOnlyRoot
drawMeshes
drawBoundingBoxes
drawPivots
drawNormals
drawTestedFaces
drawIntersectFaces
drawSoldierMesh
drawPrimitives
drawForces
getNameOfObjectInFocus
updateFlagsOfObjectInFocus
setSleepinessOfObjectInFocus
identityRotateObjectInFocus
rotateObjectInFocusAroundAxis
rotateObjectInFocusAroundVector
buildDebugCollisionMeshes
 
 
RAGDOLL
Code:

reset
save
active
drawConstraints
gravity
skeleton
addParticle
addBone
lockBone
toSkeleton
linkMode
addConstraint
addCapsuleCollision
addAngularConstraint
addDihedralAngleConstraint
removeConstraint
addForce
setParticleCollisionCriteria
addJointConstraint
addDistanceLessThanConstraint
 
Components:
PreDestinedFollowComp
DefaultFollowComp
 
FixedTargetComp
SeekClosestTargetComp
SimpleTargetComp
LPTargetComp
MultiFirearmTargetComp
 
ExplosivesFireComp
ThrowFireComp
SpawnObjectFireComp
LPFireComp
MultiFireComp
SingleFireComp
 
ReplenishingAmmoComp
DefaultAmmoComp
 
HelpHud
WarningHud
AbilityHud
WeaponHud
VehicleHud
 
ToggleCameraComp
DefaultZoomComp
 
WeaponBasedRecoilComp
SoldierBasedRecoilComp
 
StickyCollisionComp
ResurrectCollisionComp
ReplenishCollisionComp
DefaultCollisionComp
 
TargetDeviationComp
SimpleDeviatinComp
SoldierDeviationComp
 
ThrownAnimationComp
DefaultAnimationComp
ThrownAnimationComp
DefaultAnimationComp
 
ReplenishDetonationComp
DefaultDetonationComp
 
DefaultRicochetComp
 
DefaultPenetrateComp
 
DefaultProjSoundComp
 
DefaultSoundComp
 
Ik
 
WindAffector
 
Radio
 
Ability
 
Armor
 
StrategicObject
 
PostProcess
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« Last Edit: 04/25/07 at 05:29:42 by MasterX=DCON= »  

Ma§†er}{
BKC Squad Leader - Retired
Owner Graebtech Gaming Network
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