French Translation by: Lapin at Desert-Conflict.fr Ever Growing, here it is, Post additions as replies, i will delete the reply after adding it to the dictionary:
CON Scripts Command Library Originally Compiled by MasterX
Additions by Kiff, Yithian, Jesse
Network base priority types: c_NIGhostAlways
Network Prediction modes PMNone
PMUsephysics
PMCubic
PMLinear
Object types: TriggerableTarget
TargetObject
engine
controlpoint
GenericFireArm
Genericprojectile
kit
playercontrolobject
soldier
destroyablewindowsbundle
destroyableobject
item
spring
overheadcamera
freecamera
rotationalbundle
simpleobject
FloatingBundle
ForceObject
Sound
Wing
LandingGear
Camera
EntryPoint
GAMELOGIC
Code: togglePause
maximumLevelViewDistance
reset
refreshTriggerables
setTeamLanguage
getTeamLanguage
setTeamName
getTeamName
setTeamFlag
becomeSquadLeader
enableVoHelp
supplyDropHeight
supplyDropNumSecsToLive
hitIndicationThreshold
messages.setVolumes
messages.addMessage
messages.addRadioVoice
messages.addRadioFilter
messages.addHelpMessage
messages.playRadioMessage
messages.playHelpMessage
setKit
teleport
teleportTo
teleportCameraTo
setAirMouseInverted
setAirMouseSensitivity
remoteCommand
createObject
outputPlayerStats
spawnPlayers
spawnAtCameraPosition
setBeforeSpawnCamera
printCameraCoordToConsole
getBeforeSpawnCameraPosition
getBeforeSpawnCameraDirection
setDefaultNumberOfTickets
getDefaultNumberOfTickets
setDefaultNumberOfTicketsEx
getDefaultNumberOfTicketsEx
setNumberOfTickets
getNumberOfTickets
defaultTimeToNextAIWave
timeToNextAIWave
setTicketLossAtEndPerMin
getTicketLossAtEndPerMin
setTicketLossPerMin
getTicketLossPerMin
damageForBeingOutSideWorld
timeAllowedOutSideWorld
roundNr
spawnObjectSpeed
defaultLevel
SV
Code: load
save
configFile
serverName
password
internet
maxConnectionType
welcomeMessage
serverIP
serverPort
allowFreeCam
allowExternalViews
allowNoseCam
hitIndicator
maxPlayers
numReservedSlots
numPlayersNeededToStart
notEnoughPlayersRestartDelay
startDelay
endDelay
spawnTime
manDownTime
endOfRoundDelay
ticketRatio
roundsPerMap
timeLimit
scoreLimit
soldierFriendlyFire
vehicleFriendlyFire
soldierSplashFriendlyFire
vehicleSplashFriendlyFire
tkPunishEnabled
tkNumPunishToKick
tkPunishByDefault
votingEnabled
voteTime
minPlayersForVoting
voipEnabled
voipServerRemote
voipServerRemoteIP
voipServerPort
voipBFClientPort
voipBFServerPort
voipSharedPassword
voipQuality
gameSpyPort
allowNATNegotiation
interfaceIP
timeBeforeRestartMap
autoBalanceTeam
teamRatioPercent
autoRecord
demoIndexURL
demoDownloadURL
autoDemoHook
demoQuality
adminScript
sponsorText
sponsorLogoURL
communityLogoURL
radioSpamInterval
radioMaxSpamFlagCount
radioBlockedDurationTime
useGlobalRank
useGlobalUnlocks
ranked
punkBuster
PLAYER
Code: isAlive
team
spawnGroup
kit
pickup
setFov
moveTo
create
active
listPlayerClasses
list
saveAll
isAi
isNetwork
name
vehicle
setVehicleWithInputId
GAME
Code: unload
radioMessage
simulationRate
sayAll
sayTeam
lockFps
allowToggleFullscreen
toggleFullscreen
VARS
Code: set
DEMO
Code: recordDemo
stopRecording
shutdownDemo
BF2ENGINE
Code: startGame
shutdownGame
hostServer
AUDIOSETTINGS
Code: voipEnabled
voipPlaybackVolume
voipCaptureVolume
voipCaptureThreshold
voipBoostEnabled
voipUsePushToTalk
provider
soundQuality
effectsVolume
musicVolume
helpVoiceVolume
englishOnlyVoices
enableEAX
alwaysAllowSystemOpenAL
forceNumberOfVoices
Videosettings
Code: setTerrainQuality
setGeometryQuality
setLightingQuality
setDynamicLightingQuality
setDynamicShadowsQuality
setEffectsQuality
setTextureQuality
setTextureFilteringQuality
setResolution
setAntialiasing
setViewDistanceScale
setVideoOptionScheme
GENERALSETTINGS
Code: addFavouriteServer
addServerHistory
setPlayedVOHelp
setSortKey
setSortOrder
setNumRoundsPlayed
setServerFilter
setHUDTransparency
setCrosshairColor
setBuddytagColor
setSquadtagColor
setMinimapRotate
setMinimapTransparency
setViewIntroMovie
setOutOfVoting
setBFTVSaveDirectory
setConfirmQuit
setMapIconAlphaTransparency
setUseAdvancedServerBrowser
setUseBots
setMaxBots
setMaxBotsIncludeHumans
setBotSkill
setAllowPunkBuster
setItemSelectionReverseItems
setToggleFilters
setAutoReload
setAutoReady
setConnectionType
setLCDDisplayModes
GLOBALSETTINGS
Code: setDefaultUser
setNamePrefix
MENUTEAMMANAGER
Code: addTeam
addKit
addWeapon
GAMESERVERSETTINGS
Code: setServerName
setPassword
setInternet
setMaxPlayers
setGameMode
setStartDelay
setEndDelay
setSpawnTime
setManDownTime
setTicketRatio
setRoundsPerMap
setTimeLimit
setScoreLimit
setSoldierFF
setVehicleFF
setSoldierSplashFF
setVehicleSplashFF
setPunishTeamKills
setVoteTime
setMinPlayersForVoting
setVoipEnabled
setVoipQuality
setVoipServerRemote
setVoipServerRemoteIP
setVoipServerPort
setVoipBFClientPort
setVoipBFServerPort
setVoipSharedPassword
setGameSpyPort
setAllowNATNegotation
setInterfaceIP
setAutoRecord
setTimeBeforeRestartMap
setDemoIndexURL
setDemoDownloadURL
setDemoHook
setAdminScript
setSponsorText
setSponsorLogoURL
setCommunityLogoURL
setSvPunkBuster
setAutoBalanceTeam
setAutoRecordRounds
setTeamRatio
SQUADMANAGER
Code: joinSquad
leaveSquad
popNextCommanderApplicant
changeSquadName
listSquadMembers
listSquads
NETWORK
Code: globalPredictionMode
RENDERER
Code: fogStartEndAndBase
soldier.debugDrawSkeletons
soldier.debugDrawCollision
soldier.debugCharacterMode
LEVELSLIST
Code: setVoteMapShow
singleClick
INGAMEHELP
Code: showIngameHelp
SKYDOME
Code: domePosition
domeSize
domeRotation
skyTemplate
flareTemplate
flareTexture
flareDirection
flareFadeAdd
flareFadeMul
skyTexture
hasCloudLayer
hasCloudLayer2
cloudTemplate
cloudTexture
cloudTexture2
scrollDirection
scrollDirection2
fadeCloudsDistances
cloudLerpFactors
NAMETAGS
Code: createBar
createIcon
setTexture
getCullDistance
setCullDistance
enemyDotLimit
maxCallDistance
vehicleNametagOffset
vehicleNametagOffsetFactor
maxFriendlyDistance
enemyTagDelayTime
enemyTagFadeInTime
enemyTagFadeOutTime
deathFadeOutTime
manDownFadeOutTime
deployableDistance
ANIMATIONSYSTEM
Code: create
active
list
playbackModifier
saveActive
save
reloadScript
createBundle
deleteActiveBundle
createTrigger
deleteActiveTrigger
listTriggerTypes
activeBundle
listBundles
activeTrigger
listTriggers
hide
createAnimation
listAnimations
activeAnimation
createValueHolder
listValueHolders
saveValueHolders
activeValueHolder
cameraSpring.use
ANIMATIONVALUEHOLDER
Code: getFilename
values
min
normal
max
passOnMessage
stopOnMessage
ANIMATIONBUNDLE
Code: length
playBackward
jumpToLastAnimationAtStop
playForever
isLooping
abruptPlayback
useSpeedAsTime
fadeInTime
fadeOutTime
listAnimations
addAnimation
removeAnimation
setAnimationStartTime
getAnimationStartTime
setAnimationLength
getAnimationLength
listEvents
addEvent
removeEvent
setEventStartTime
getEventStartTime
ANIMATIONTRIGGER
Code: getTypeName
listBundles
fadeInTime
addChild
removeChild
addBundle
removeBundle
NETWORKABLEINFO
Code: createNewInfo
deleteInfo
setPredictionMode
setBasePriority
setIsUnique
setForceNetworkableId
SOUND
Code: masterVolume
listenerReverb
dopplerEffect
removeAllTriggers
interactiveMode
initialize
addSound
addMenuSound
playSound
stopSound
tinnitusSetup
windSetup
addTrigger
showStats
showSoundSources
setProperty
getProperty
setReverb
getAllSoundTemplates
tweakTemplate
loadMusic
playMusic
stopMusic
setVolumeForGroup
getVolumeForGroup
startEngines
MATERIAL
Code: active
name
type
friction
elasticity
resistance
projectileCollisionHardness
damageLoss
minDamageLoss
maxDamageLoss
penetrationDeviation
overrideNeverPenetrate
hasWaterPhysics
isBarbwire
isOneSided
isSeeThrough
MATERIALMANAGER
Code: attMaterial
defMaterial
createCell
damageMod
setDecalTemplate
setEffectTemplate
setSoundTemplate
SCOREMANAGER
Code: death
kill
ammo
assistKill
inDirectKill
TK
heal
soldierRevive
repair
vehicleRevive
flagCapture
flagReturn
controlPointCapture
objective
driverPassenger
teamDamage
teamVehicleDamage
healScoreLimit
repairScoreLimit
ammoScoreLimit
teamDamageLimit
teamVehicleDamageLimit
PARTICLES
Code: enableParticles
enableOldParticles
COLLISIONCHECK
Code: checkStaticCollisionMeshes
SPAWNMANAGER
Code: listSpawnGroups
HUDMANAGER
Code: refresh
setPointerSize
setMouseTextureEmpty
setMouseTextureFull
setMouseTextureArtillery
setMouseTextureUAV
setMouseTextureSupply
setCommMouseSensitivity
setPointerMouseSensitivity
setCommSize
setCommPos
setCommMousePos
setSpottedMenuSize
setSpottedMenuPos
setSpottedMousePos
setSpottedAngle
enableSayAllChatBox
enableSayTeamChatBox
enableSaySquadChatBox
setMaximumNrOfCPs
setPaint
setUpdate
setDone
setChatSpamInterval
setChatMaxSpamFlagCount
setChatBlockedDurationTime
addTextureAtlas
setDisplayControlpoints
setDisplayTickets
setMapStatic
setTargetTop
addFavouriteServer
ITEMSELECTION
Code: setReverseItems
HUDBUILDER
Code: createMapNode
createMiniMapNode
setMiniSize
setMiniPos
setMaxiSize
setMaxiPos
setCommanderSize
setCommanderPos
setZoomIcons
setCPFont
setCPFontColor
setModifyer
createListNode
setListNodeData
setListNodeConCmd
setListNodeBackgroundColor
setListNodeSelectColor
setListNodeBorderColor
setListNodeBorder
setListNodeScrollbar
setListNodeRowSpacing
setListNodeScrollbarColor
setListNodeScrollbarBackgroundColor
setListNodeFont
setListNodeOutline
createSliderNode
setSliderNodeData
setSliderNodeChild
createTransformNode
createSplitNode
createTransformListNode
addTransformListNode
setTranformListNodePosVariable
setTranformListNodeOffset
createTileNode
setTileNodeOptions
createEditNode
setEditNodeData
setEditNodeString
setEditNodeMaxLength
setEditNodeColor
setEditNodeFont
createOccupiedNode
setOccupiedNodeData
setOccupiedNodePosVariable
createObjectMarkerNode
setObjectMarkerNodeTexture
setObjectMarkerNodeTextureSize
setObjectMarkerNodeObjects
setObjectMarkerNodeLockText
setObjectMarkerNodeLockTextOffset
addObjectMarkerNodeLockTextNode
setObjectMarkerNodeLockOnType
setObjectMarkerNodeWeapon
createHoverNode
setHoverInMiddlePos
setHoverMaxValue
setHoverWidthLength
createObjectSelectionNode
setObjectSelectionNodePointerSize
createPictureNode
setPictureNodeTexture
setPictureNodeAlphaMask
setPictureNodeVariableTexture
setPictureNodeRotateVariable
setPictureNodeRotation
setPictureNodeCenterPoint
setPictureNodeBorder
setPictureNodeBorderColor
createBarNode
setBarNodeTexture
setBarNodeVariableTexture
setBarNodeBorder
setBarNodeSnap
setBarNodeSnapDir
setBarNodeValueVariable
createCompassNode
setCompassNodeTexture
setCompassNodeVariableTexture
setCompassNodeBorder
setCompassNodeSnapOffset
setCompassNodeSnapTexture
setCompassNodeValueVariable
setCompassNodeOffset
setCompassNodeTextureSize
createButtonNode
setButtonNodeTexture
setButtonNodeMouseArea
setButtonNodeMouseOverColor
setButtonNodeConCmd
setButtonNodeAltConCmd
setButtonNodeFunction
setButtonNodeDebug
createTextNode
setTextNodeString
setTextNodeStyle
setTextNodeOutLine
setTextNodeOutLineOffset
setTextNodeStringVariable
setNodeShowVariable
addNodeAlphaShowEffect
addNodeMoveShowEffect
addNodeBlendEffect
addNodeVariableMoveShowEffect
setNodeLogicShowVariable
setNodeAlphaVariable
setNodeRGBVariables
setNodeColor
setNodePos
setNodeOffset
setNodePosVariable
setNodeInTime
setNodeOutTime
setNodeSize
deleteNode
searchNodes
setActiveObject
newLayer
MINIMAP
Code: setPaintKit
setPaintAllKits
setPaintVehicle
setPaintAllVehicles
setCurrOrderList
setZoom
setFullScreenZoom
toggleShowKits
setCommanderOffset
setSourceBlend
setDestinationBlend
setFilterColor
HUDITEMS
Code: setBool
setString
setFloat
SQUAD
Code: leaveSquad
CHAT
Code: sayTeam
sayAll
RADIO
Code: sendKitMessage
sendSpottedMessage
setSpottedMenuActive
callForMedic
callForAmmo
callForRepair
answer
PYTHONHOST
Code: reinitialize
sendCommand
MAPLIST
Code: load
save
configFile
mapCount
currentMap
clear
remove
list
append
insert
LOCALPLAYER
Code: firstCommanderSelectDelay
commanderSelectDelay
COMBATAREA
Code: create
deleteActiveCombatArea
active
getActiveCombatAreaName
COMBATAREAMANAGER
Code: use
addVehicleDamage
addVehicleTimer
damage
timeAllowedOutside
ADMIN
Code: runNextLevel
currentLevel
nextLevel
restartMap
banPlayer
banPlayerKey
addAddressToBanList
addKeyToBanList
removeAddressFromBanList
removeKeyFromBanList
clearBanList
listBannedAddresses
listBannedKeys
kickPlayer
listPlayers
CONSOLE
Code: workingPath
run
echo
echoErrors
listVariables
listConstants
bindKeyToConsoleScript
getArgumentTypes
getEnumName
getRange
getReturnType
getDelta
hasBundledType
getTypeDescription
isDynamic
isSetGet
hasRange
getCategory
getActiveMethods
maxLineSize
maxHistorySize
maxCommandHistorySize
useRelativePaths
allowMultipleFileLoad
SETTINGSMANAGER
Code: stringSet
boolSet
intSet
floatSet
U32Set
stringGet
boolGet
intGet
floatGet
U32Get
INPUTDEVICES
Code: setInvertAxis
setAxisScale
CONTROLMAP
Code: create
setActive
deleteControlMap
FILEMANAGER
Code: addPath
mountArchive
fileExists
deleteFile
moveFile
copyFile
WINDMANAGER
Code: globalWindSpeed
globalWindDirection
OBJECTMANAGER
Code: drawStats
OBJECT
Code: template
name
absolutePosition
absolutePositionSecondary
isOvergrowth
notInAI
setLightSourceMask
getLightSourceMask
disableChildren
rotationSecondary
layer
group
setIsInTweakModeRecursive
rotation
absoluteTransformation
initGrid
isVisible
hasUpdate
hasCollision
isInGrid
isSaveable
setIsInTweakModeRecursive
setIsVisibleRecursive
setIsSaveableRecursive
setIsDisabledRecursive
create
active
info
delete
deleteAll
list
printScript
listObjectsOfTemplate
start
stop
forceStart
forceStop
saveAll
loadAll
setObjectToGround
getGroundPos
OBJECTTEMPLATE
Code: writeBinary
readBinary
name
create
listTemplateClasses
saveInSeparateFile
createNotInGrid
createInvisible
createVisibleInEditor
isNotSaveable
templateHasBeenUsed
createdInEditor
isDestructable
castsDynamicShadow
hasRelativeOffset
preCacheObject
active
activeSafe
info
delete
update
updateAll
list
printScript
saveAll
save
loadAll
type
cullRadiusScale
networkableInfo
createComponent
deleteComponent
geometry
geometryPart
collisionPart
aiTemplate
destroyableWindowsTemplate
setCollisionMesh
collisionMesh
mapMaterial
handleCollisionSpeed
anchor
anchorOffset
isOvergrowth
relativePositionOffset
hasMobilePhysics
hasCollisionPhysics
hasPointPhysics
hasRotationalPointPhysics
collisionGroups
hasResponsePhysics
treeCollisionDiameter
physicsType
physicsFrequency
drag
dragOffset
dragModifier
mass
centerOfMassOffset
centerOfCollisionOffset
inertiaModifier
gravityModifier
isSleeping
floaterMod
otherCollisionLod
grip
animatedUVTranslation
animatedUVTranslationSpeed
animatedUVTranslationSize
animatedUVTranslationMax
animatedUVTranslationIndex
animatedUVTranslationReverse
animatedUVRotation
animatedUVRotationIndex
animatedUVRotationScale
animatedUVRotationRadius
animatedUVRotationReverse
rotateAsAnimatedUV
rotateAsAnimatedUVObject
rotateAsAnimatedUVReverse
material
isPortalPassing
portalPassingPosition
listTemplates
clearTemplateList
getTemplate
addTemplate
removeTemplate
setActiveTemplate
setPosition
setRotation
getPosition
getRotation
setExplodePartAtDestroy
radius
team
startTeam
timeToGetControl
timeToLoseControl
disableIfEnemyInsideRadius
disableWhenLosingControl
loseControlWhenEnemyClose
loseControlWhenNotClose
areaValueTeam1
areaValueTeam2
enemyTicketLossWhenCaptured
unableToChangeTeam
onlyTakeableByTeam
minNrToTakeControl
isUnstrategicControlPoint
controlPointName
controlPointId
showOnMinimap
hoistFlag
hoistMinMax
signalTriggerId
flagTemplateTeam0
flagTemplateTeam1
flagTemplateTeam2
isHemisphere
ForSoldierOnly
HasGreyCapturingState
radiusOffset
minimapNameOffset
supplyGroupId
supplyValueNeededTeam1
supplyValueNeededTeam2
supplyValueTeam1
supplyValueTeam2
supplyGroupNeeded
canpickup
3dmapicon
visibleon3dmap
startdelay
armingdelay
acceleration
maxspeed
useprojectilecamera
traileffecttemplate
collision.hascollisioneffect
collision.bouncing
collision.replentishingtype
collision.replentishingstrength
collision.resurrectdamage
collision.restorehp
collision.maxstickangle
collision.sticktoterrain
collision.sticktostaticobject
collision.sticktovehicles
penetrate.neverpenetrate
penetrate.allowsolidpenetration
penetrate.allowliquidpenetration
detonation.explosionmaterial
detonation.explosionradius
detonation.explosioninnerconeradius
detonation.flashbangradiuswithnightvision
detonation.explosionsoldierlineofsight
detonation.explosionsoldierlineofsighttimer
detonation.explosionsoldierlineofsighthealrate
detonation.explosionlineofsightminimumdamage
detonation.explosionconeangle
detonation.explosionymod
detonation.explosionforce
detonation.explosiondamage
detonation.detectionradius
detonation.showmineindicationicon
detonation.detonatedistancetotarget
detonation.mindetonationspeed
detonation.endeffecttemplate
detonation.usemmonendeffect
detonation.invisibleatendeffect
detonation.stopatendeffect
detonation.triggerradius
detonation.radiustriggertype
detonation.triggertype
detonation.triggervictimminspeed
detonation.detonateonwatercollision
detonation.effectrotation
detonation.usecollisionnormal
detonation.triggerangle
detonation.triggertime
detonation.playmaterialeffectatsurface
detonation.maxdepthforexplosion
detonation.radiusdetonatewithairvehicles
detonation.flashbangbillboardminalpha
detonation.flashbangbillboardmaxalpha
detonation.flashbangbillboardmaxramptime
detonation.flashbangbillboardminholdtime
detonation.flashbangbillboardmaxholdtime
detonation.flashbangbillboardminhealtime
detonation.flashbangbillboardmaxhealtime
detonation.flashbangadditiveglowminalpha
detonation.flashbangadditiveglowmaxalpha
detonation.flashbangadditiveglowmaxramptime
detonation.flashbangadditiveglowminholdtime
detonation.flashbangadditiveglowmaxholdtime
detonation.flashbangadditiveglowminhealtime
detonation.flashbangadditiveglowmaxhealtime
detonation.flashbangmotionblurminalpha
detonation.flashbangmotionblurmaxalpha
detonation.flashbangmotionblurmaxramptime
detonation.flashbangmotionblurminholdtime
detonation.flashbangmotionblurmaxholdtime
detonation.flashbangmotionblurminhealtime
detonation.flashbangmotionblurmaxhealtime
detonation.allowfriendlyfiredetonation
detonation.timeuntilcandetonate
detonation.replentishingtype
detonation.replentishingstrength
target.targetinput
target.onlockchangetoweapon
target.targetsystem
target.maxdistance
target.settargetatmaxdistance
target.connectioneffect
target.connectioneffectonlywhenzoomed
target.usecameradirectiontotarget
target.sendvehiclelockwarning
target.lockdelay
target.loselockdelay
target.lockangle
target.targetobjecttemplate
target.updateinterval
target.disablefirewhenactivemissile
target.disableguidanceonreload
target.usedynamicvelocity
target.minvelocity
target.maxvelocity
target.velocitymodifier
seek.maxanglelock
seek.maxdistlock
seek.trackingdelay
seek.relocktime.targettype
seek.targettype
seek.relocktime
seek.directionbonus
follow.maxyaw
follow.maxpitch
follow.changeyaw
follow.changepitch
follow.mindist
sound.noisy
sound.maxsoundsperburst
respawndelay
nrofrespawns
usedbyai
initiallywalkable
mincorner
maxcorner
windowsizevector
effecttemplatebasename
clienthitdetection
setnumwindows
setobjecttemplate
setspawndelay
spawndelay
spawndelayatstart
distance
objecttemplate
nrofobjecttospawn
maxnrofobjectspawned
maxspawndelay
minspawndelay
usebuttonradius
effectonspawn
damagewhenlost
holdobject
teamonvehicle
controlpointid
bonename
copylinkscount
setteamgeometry
timetoliveafterdeath
kittype
kitteam
unlockindex
defaultweaponindex
addkitvehiclemod
sprintstaminadissipationfactor
geometry.kit
geometry.dropgeom
abilityrestorerate
dropheadwear
abilityinvehicleradius
abilityinvehiclestrength
abilityinvehiclematerial
maskobjecttype
masktype
maskoffset
radius
addvehicletype
sethealth
workonvehicles
workonsoldiers
healspeed
damagespeed
refillammospeed
restorespeed
healstoragesize
ammostoragesize
sharedstoragesize
destroywhenemptystorage
teamfromclosestcp
vehiclecategory
addlinepoint
triggerradius
seatanimationsystem
seatparent
seatposition
seatrotation
seatinformation
seatleftrotationlimit
seatrightrotationlimit
hasrestrictedexit
altsoldierexitposition
exitspeedmod
disablespawnpointsonenter
dontclearteamonexit
destroyonexit
dontallowexit
camerashaketriggers
vehiclecamerashake
vehiclefov
setsoldierexitlocation
soldierexitposition
soldierexitrotation
toggleweapon
cockpitlod
cockpitsubgeom
regwhenmininput
regulateyaw
regulatepitch
regulateroll
regulateyawinput
regulatepitchinput
regulaterollinput
regulateverticalpos
regulateverticalposinput
maxvertregangle
novertregangle
addtargetobjecttypetowatch
shakefactor
sprintfactor
allowducking
disableinputwhileducking
specialtoggleweaponinput
listenerobstruction
groundcontactvolume
damagedambientsoundlimit
crewkitindex
autouseability
maintaincameraonexit
maintaincameraonenter
neverdrawas1p
isopenvehicle
boundingradiusmodifierwhenoccupied
maxziplinelength
entryradius
collisionstartradius
timeout
heightoffset
ziplinesoldierheight
distancecannotenter
ropescalefactor
maxropelength
numberoflinks
timeout
throwstrength
upthrowboost
degradethrowstrength
throwstrength2
upthrowboost2
degradethrowstrength2
dropstrength
updropboost
degradedropstrength
dismountcheckoffset
minynormal
attachclimberradius
linkattachmovement
linkattachtime
climbingspeed
elasticity
airfriction
climbableangle
dismountangle
climbersattachforce
awaketime
targettype
disablewhenemptyvehicle
disablewhenemptyvehicledelay
disablewhenwreck
remotecontrolledobjecttype
rctype
mintimebetweenactivation
uavvehicletemplate
uavvehiclespeed
uavvehicleradius
uavvehicleflightheight
uavvehiclesampleresolution
turnvelocity
triggerid
playatplayerposition
playatevenposition
projectonheightmap
numnetworkedeffects
linkedeffectcontainer
attachtoeventobject
TERRAIN
Code: refreshTerrainSampling
PORTAL
Code: showStats
debugLevel
EDITOR
Code: saveAllUsedTemplates
deleteAllObjects
listObjects
getActiveObjectTemplate
getActiveObject
saveAllTemplates
saveAllObjects
saveAllSpawners
saveSpawners
saveAllTemplatesAndObjects
loadAllObjects
loadAllTemplatesAndObjects
listAllVehicles
updateAllTemplates
listTemplates
setActiveObject
setActiveObjectTemplate
deleteTemplate
updateTemplate
deleteObject
printTemplateCreationScript
printObjectCreationScript
listObjectsOfTemplate
start
stop
quickReloadTemplate
quickReloadActiveTemplate
saveTemplateToFile
saveAllEffects
saveFolderToArchive
saveVehicles
saveTemplateTreeStructure
listMeshes
listTextures
deleteAllLayers
getActiveLayer
getActiveLayerId
listLayers
setActiveLayer
setActiveLayerId
removeLayer
hideLayer
showLayer
renameLayer
createNewLayer
createNewLayer
ShowEntryPoints
PHYSICS
Code: gravity
wind
airDensityZeroAtHeight
listProperties
HEGHTMAPCLUSTER
Code: create
setClusterSize
setHeightmapSize
addHeightmap
intersectCameraRay
setSeaWaterLevel
compileWaterMeshesIntoHeightmap
COLLISIONMANAGER
Code: createTemplate
useDeferredLoading
create
setActiveLod
setGeometry
setDrawDistance
drawOnlyRoot
drawMeshes
drawBoundingBoxes
drawPivots
drawNormals
drawTestedFaces
drawIntersectFaces
drawSoldierMesh
drawPrimitives
drawForces
getNameOfObjectInFocus
updateFlagsOfObjectInFocus
setSleepinessOfObjectInFocus
identityRotateObjectInFocus
rotateObjectInFocusAroundAxis
rotateObjectInFocusAroundVector
buildDebugCollisionMeshes
RAGDOLL
Code: reset
save
active
drawConstraints
gravity
skeleton
addParticle
addBone
lockBone
toSkeleton
linkMode
addConstraint
addCapsuleCollision
addAngularConstraint
addDihedralAngleConstraint
removeConstraint
addForce
setParticleCollisionCriteria
addJointConstraint
addDistanceLessThanConstraint
Components: PreDestinedFollowComp
DefaultFollowComp
FixedTargetComp
SeekClosestTargetComp
SimpleTargetComp
LPTargetComp
MultiFirearmTargetComp
ExplosivesFireComp
ThrowFireComp
SpawnObjectFireComp
LPFireComp
MultiFireComp
SingleFireComp
ReplenishingAmmoComp
DefaultAmmoComp
HelpHud
WarningHud
AbilityHud
WeaponHud
VehicleHud
ToggleCameraComp
DefaultZoomComp
WeaponBasedRecoilComp
SoldierBasedRecoilComp
StickyCollisionComp
ResurrectCollisionComp
ReplenishCollisionComp
DefaultCollisionComp
TargetDeviationComp
SimpleDeviatinComp
SoldierDeviationComp
ThrownAnimationComp
DefaultAnimationComp
ThrownAnimationComp
DefaultAnimationComp
ReplenishDetonationComp
DefaultDetonationComp
DefaultRicochetComp
DefaultPenetrateComp
DefaultProjSoundComp
DefaultSoundComp
Ik
WindAffector
Radio
Ability
Armor
StrategicObject
PostProcess