Well i know this sounds funny....but how bout a life bubble instead where anyone in the main base is instantly healed as they are being damaged. It is alot easier then modifying that fire thing, i took a shot at it but couldn't get the height i wanted.
For a health bubble i think you can simply replace a spawner with the "health_cabinet" the modify then add the following code to your GPO
Code:
**************HEALTH BUBBLE*************
GeometryTemplate.create StaticMesh health_cabinet
CollisionManager.createTemplate health_cabinet
ObjectTemplate.create SupplyObject health_cabinet
ObjectTemplate.collisionMesh health_cabinet
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh
ObjectTemplate.geometry health_cabinet
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 0
[b]ObjectTemplate.radius 0.75 (experiment with this one also until you get the correct size for your area)[/b]
ObjectTemplate.workOnSoldiers 1
[b]ObjectTemplate.workOnVehicles 1 (i changed this to one so soldiers in vehicles will be healed to...but the vehichle probably would blow up so add a repair to the area aswell)[/b]
ObjectTemplate.refillAmmoSpeed 0
[b]ObjectTemplate.healSpeed 9 (experiment with this to see what will instantly heal someone)[/b]
Hope this helps, i didn't have the time or patience to test this but it should work....i think, maybe some confirmation from MasterX would be what we need
EDIT: sorry forgot that this would change all the medical cabinets.....grrr to bad it doesn't have the hoha_medic like Desert combat, oh well.